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Design

UI and UX design

Good design is mostly about removing the moments where a visitor has to stop and think.

wireframeinterface

A visitor arrives with a question. How much, how soon, can you do this near me, is this business real. Design either answers those in the first screen or it does not. Everything else is decoration.

We start in grey boxes. Layout and hierarchy first, colour and imagery afterwards, because it is far easier to see that a page is confusing when nothing on it is pretty yet.

Then we build a small design system: type scale, spacing, colour tokens, buttons, form fields, cards. Once that exists, new pages take hours rather than days and they look like they belong to the same site.

What the work covers

Included in every ui & ux design project.

  • Wireframes before visuals

    Structure agreed while it is still cheap to move. Changing a grey box costs nothing; changing a finished page costs a week.

  • A type and spacing scale

    A fixed set of sizes and gaps. Sites drift into looking amateur when every page invents its own measurements.

  • Colour tokens with contrast checked

    Every text colour tested against every background it can land on. A brand colour that passes on white often fails on a tinted section, and that is the one people miss.

  • Component library

    Buttons, inputs, cards, tables and alerts defined once, with their hover, focus, error and empty states drawn rather than improvised.

  • Real content, not placeholder text

    We design with your actual product names and your actual longest heading. Layouts break on real content, never on filler.

  • Checked at real widths

    390, 768, 1024 and 1440. Collisions and overflow only show up visually, so we look rather than assume.

Questions

Asked often enough to answer here.

If yours is not here, the general questions page covers how we work, or you can just ask.

Can you work from designs we already have?

Yes. Send the Figma file or even a PDF. We will flag anything that will not survive contact with real content or a narrow screen, then build it.

How many rounds of revision are included?

Two at the wireframe stage and two at the visual stage. In practice the wireframe rounds absorb most of the change, which is exactly why we start there.

Do you design mobile first?

We design the mobile layout first because most visitors arrive on a phone and because it forces a decision about what matters. The desktop layout is then an expansion rather than a squeeze.